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Laser Challenge Pro Classes
All of these classes use the Laser Challenge Pro Gear. To get to most of these classes a certain trick is going to have to be used. For example: if you notice that the Combat Medic has a total of 10 remove-a-hits. Now normally that is impossible, because you only get one. Well not if a person who has another vest keeps turning his off, then on, enters a mode, and transfer's his/her only remove-a-hit to the Combat Medic. Then he repeats the procedure by turning it back off, then on, ... you get it now? Good. Because at least 3 of these classes use it (not only a remove-a-hit, but also Max Blasts and Shields).

Ambush Squad top
Credit: Shawn
Game Mode: Rapid Fire Mode, Unlimited Ammo - 2+3+e
Accessories: 10 Max Blast
Info: This class usually consists of 1-2 units with 3-4 men/women in each. Each unit should have a commander, a sniper, and 1-2 assault solders. This class must be very stealthy and use guerrilla warfare and their fire power to ambush opponents that may wonder too far away from their comrades. This class can also be used to ambush enemy bases.


Assassin top
Credit: Shawn
Game Mode: Silent Mode - 1+2+e
Accessories: 10 Max Blast
Info: The Assassin must be very skilful and stealthy. The purpose of the Assassin is for him/her to sneak up on an opponent (preferably the opponent's most skilled player) and sniper them with one of their Max Blast to try to put them out of the game, without your opponent knowing what occurred.


Combat Medic top
Game Mode: Unlimited Rapid Fire Mode - 2+2+e
Accessories: 10 Remove a hits
Info: The Combat Medic is supplied with 10 Remove a hits. If necessary he/she may use one, if necessary. The Combat Medic's main job is to lend his/her remove a hits to his/her teammate's who need them.


Commander top
Game Mode: Pro Mode - 2+e
Accessories: Laser Trap
Info: Your Commander has less hits than most people on your team, because he/she should be the best on your team. He/she should transfer all of his/her max blasts to the Heavy Weapons Soldier.


Defense Soldier top
Game Mode: Double Shield Mode - 3+1+e
Accessories: 25 Shields
Info: The Defense Soldier's main task is to keep everybody equipped with at least 2 shields. Everybody should try and only use the 10 sec shield only.


Destroyer Soldier top
Credit: Shadow Stalker
Game Mode: Unlimited Rapid Fire- 2+3+e
Accessories: 3 Laser Traps, 30 Max Blasts, and 5 Shields
Info: There should be just 2 or 3 of these guys on the team because even 2 would be powerful enough to destroy most of the other team. I would have these guys be multi purpose soldiers. At first, they are Snipers, then, when the battle gets going good, or bad as the case may be, the Destroyer Soldier comes in and attacks the base.


Drone Soldier top
Credit: Pheniox
Game Mode: Rapid Fire Mode, Unlimited Ammo - 2+3+e
Accessories: None
Info: The Drone Soldier ambushes the enemy base by using his/her 6 second auto fire's. When he/she uses up his/her auto fire's, they become a regular soldier.


Heavy Weapons Soldier top
Game Mode: War Mode - 3+3+e
Accessories: 30 Max Blasts
Info: The Heavy Weapons Soldier, armed with 30 Max Blasts, should back up the regular soldiers. He should use only his max blasts, aiming carefully to make sure he has a good shot.


Infiltrator/Spy top
Game Mode: Lights Out Mode - 2+1+e
Accessories: 10 Shields
Info: The Spy sneaks right up to the enemy base and watches them very carefully. If the Spy sees anything out of the ordinary, he/she reports it immediately to the nearest Soldier.


Sniper top
Game Mode: Silent Mode - 1+2+e
Accessories: 10 Shields
Info: The Sniper finds a nice comfy spot, looks around at the scenery, then starts opening fire at any opposing team member he/she can hit. With no sounds, it is hard to tell where a Sniper is (providing he/she has good cover). A Sniper must still be careful for the lights on his gun still work, and when you type in a code it makes the code sounds. Here is a great Instruction Guide made by Nic Bertino.


Sniper or Sniper Squad top
Credit: GreedyMan
Game Mode: Silent Mode - 1+2+e
Accessories: Cammo, Laser Traps, smoke bombs, Flash bangs
Info: In a basic sniper scenario, you have one teammate on the highest point of your base (we play at a playground an night) his gun is usually modified so the motion maker, light emitter, and possibly the speaker are disconnected. Not only does this save battery power but it helps with stealth. Strap a laser pointer on it, to add to the effect (binnoculars help). Have him/her sit at the top and look for anything that moves. He/she can't be seen, hiding is second to a clear shot. Also it helps to equip your team with walkie-talkies as to make sure he doesn't shoot you (at 300 feet we all look the same) and to make sure no one sneaks up on him.

A Sniper Team consists of two snipers, silenced, in cammo, with an armed compliment of grunts, usually 3-5, and as many Laser Traps as possible. The Snipers can pick off any contacts while there still too far away to know who's killing 'em. and the grunts help in close combat. Have planned reactions to situations, if you all freeze when a Laser Trap rolls your way, you're toast. This is an effective sweep-up-squad. Plus if you're charging a base, you can easily divide up into smaller teams or pairs to surround an enemy.

NOTE: Just and idea, all walkie-talkies work on the same freq. (unless you can redo the circuit board, and tune several into the same number). So if you can use CB's or the Motorola 20 channel or similar ones, it's better, but the old failsafe, used since the revolution. Hand signals and code words. Useful party check is yell "THUNDER" and they should respond "CLASH". Simple but effective.


Sniper Sneaker top
Credit: Shawn
Game Mode: Lights Out Mode - 2+1+e
Accessories: 10 Max Blast
Info: The purpose of this class is just what its name means. They carefully and silently stakeout and destroy their opponents deadly snipers.


Soldier top
Game Mode: Rapid Fire Mode, Unlimited Ammo - 2+3+e
Accessories: None
Info: The Soldier is the standard class. Equipped with unlimited ammo, the should be positioned to do be most effective.


Special Forces Operative top
Credit: kravus
Game Mode: Unlimited Rapid Fire 2+3+e
Accessories: 4 max blasts, 5 hit removers, 6 shields
Info: The Special Forces Operative sweeps across the enemy base while finding the weakest point in their defenses. They sneak in and take out as many men/women as possible while staying hidden.


Trap Layer top
Credit: Ben Turk
Game Mode: Lights Out Mode - 2+1+e
Accessories: Walkie Talkie
Info: This class would work in teams of two, and would be in constant contact with each other. One would remain hidden somewhere where they could see any incoming attackers. If any attackers are spotted coming toward the base, he/she would contact the other, who would set some laser traps on long timer setting, and then retreat to a safe distance to snipe. When the attackers got to the point where the laser traps were, they would (Hopefully!) go off, at which point the sniping Trap Layer would open fire, and the other team member would come in from behind and cut them off. This tactic would work well in a forest game, where the traps would be harder to spot.